Ocornut imgui font size

// To scale your entire UI (e. Dec 19, 2020 · You can freely reload the fonts at a different size between one frame and the next if needed. Any idea what may cause this or how to tackle it? The proper way to introduce even more sizes in the future would likely be to use font scaling instead, but I would like to understand what causes this, in order to avoid the issue. instead of seeing a hardcoded height of 500 for a given item/window, you may want to use 30*ImGui::GetFontSize() instead. I just want to change my normal FontSize between my Childs. 0 between the size of the FrameBuffer, and the size of the application window. OnKeyPressed (c); memset (g. y to fix vertical font alignment when merging multiple fonts so this seems like a good change from my point of view. g. This is the main solution that a majority of apps would use. FramePadding. Apr 26, 2021 · ocornut commented on Apr 26, 2021. That's fully related to imgui. FontGlobalScale = 1. FontSize is 0 at this point. h and imgui_freetype. It doesn't seem that there is a ImGui::GetWindowSize("image") API available (for example there is a FindWindowByName API but it is not exposed outside the internal code) Here is my implementation. Push(0x0020); defaultranges. The files in this folder are suggested fonts, provided as a convenience. See full list on skia. We do this as a way to. But as I found out, it uses font data (which is logical), but this font itself is not loaded at the initialization stage (through the AddFontFromFileTTF function), and it is NULL. TTF/. For <4k resolutions and “small sizes” this is rather noticeable. You can cherry pick patch to ImGui & FreeType atlas builder that add ImFontConfig::Density support from my feature/hidpi-support branch. @JC3 The method is pretty simple, you could pretty easily reimplement it in Python: imgui/imgui. ) Back-ends: imgui_impl_all. ocornut added a commit that referenced this issue on Nov 6, 2016. Scaling the fonts is done separately and is up to you. 375,0. I have tried many variations as shown in the MCVE code. Assignees. incorporate r-lyeh's table variant from ocornut/imgui#513. Aug 23, 2016 · It contains two functions to output text: as a whole and symbol by symbol. ColorEdit position is inconsistent when used in Tables #3586. // Important: This operation is lossy It is more prone to happen when adding multiple fonts of large font size (40/48pt). 9, Branch: all (master/docking/etc. The same exact code works in both x86 and x64 in Debug mode The main question here is how hard would it be to allow FramePadding to be applied in some widgets and drawing routines where it is now currently not applied. For example, GB2312 defines only 6763 Feb 25, 2022 · (ocornut#3789, ocornut#1542, ocornut#3680, ocornut#3350, ocornut#3012, ocornut#2471) Amend the merging of f14042c (merge ee59d7a) * Remove redundant GetMainViewport decl in imgui. cpp + imgui_impl_all. Size > 0 failing in glfw example on May 25, 2023. My Issue/Question: Hello, I merged icon fonts with the default font Dear ImGui font. h for IMGUI_DEFINE_MATH_OPERATORS change. GlyphOffset. 79. It clearly looks like the SDL_Renderer backend is rendering the fonts at half the size internally and upscaling by 2x, resulting in blurring and contrast Oct 27, 2023 · PathogenDavid commented on Nov 2, 2023. Calling ImGuiFreeType::BuildFontAtlas() causes the following errors in both x86 and x64 (only in Release mode). This means that some fake '\n' are added in display variables, but not in buffer. g io. IO. ImGui::Text("hello 菜单 在哪里文件我是中文a"); ImGui::Text("hello 菜单 在哪 里文件 ocornut / imgui Public. hpp". First make sure you update to the latest version, then try 1/ to offset your projection matrix by (0. You may also load external . Jan 19, 2016 · There's a few things involved. But, it`s ok as below. However, if we change ImGui::CalcTextSize like this: ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash, float Nov 23, 2016 · The RPi GPU has a limit of 2048x2048 sized textures & that isn't enough for 22K characters on a single texture. ttf", size_pixels); font-> DisplayOffset. Is there a way to autosize this correctly at first appearing (the title can have variable length) ? Any help. And that is what ImFontConfig::Density is for. 👍 5. GetIO (). May 21, 2016 · Speculative 64-bit warning fix ( #668) e3d8055. Jan 22, 2018 · There's no concept or feature of background color for text. Other font sizes are extremely blurry, even with adjusted font sizes. Font scaling is currently a large can of worm in dear imgui land. Dec 21, 2017 · It's possible to make it more bold, if you use the imgui_freetype code (but you need to setup freetype in your project and it's some work). Path, imgui_font_size, NULL, ranges I could not find a way to get access to the size of a window without using the ImGui::Begin() / ImGui::End() from within the button trigger. Prefer to express values as multiple of reference values such as ImGui::GetFontSize() or ImGui::GetFrameHeight(). When scaling down canvas is larger than actual window, input is clipped to window size in GCS. Using Icon Fonts. the following dialog (Python via pyimgui, sorry, hopefully you get the idea): with imgui. sparlund mentioned this issue on Mar 28, 2020. Most often when you have a loop submitting items you'll want to call ImGui::PushID ()/PopID (). ImGuiCol_WindowBg is the window background. i am new to programing and to build the plugin i have to use a make file and run nmake command in command prompt. The reason for this is that with ImGuiConfigFlags_DpiEnableScaleFonts, the first frame won't have proper font sizes yet for those windows. To determine the size, I use the ImGui::CalcTextSize function. ocornut added the font/text label on Jun 8, 2018. h API but they need wrapping to be used as a widget. begin_popup_modal("A Dialog", flags=imgui. However note that if your code is using window size to size widgets then auto-fitting create a feedback Jan 29, 2016 · ekmett added a commit to ekmett/vr that referenced this issue on Aug 26, 2016. y into output FontSize so Input FontSize will be != Output FontSize. Using imgui_freetype can noticeably improve rendering and you can do this today. Screenshots/Video Jun 4, 2018 · Version/Branch of Dear ImGui: 1. So, for example, a 100x100 window, will have a drawable of 100x100 and a window size on screen of 100x100, and although SDL_GetDisplayDPI returns 2, our DisplayFramebufferScale is now 1: everything is rendered at high DPI and we are happy, with 1:1 pixels on the screen. EDIT: After trying the patch I can confirm that the text is now centered consistently vertically (even when scaling font size and ImFontConfig. A static variable persist across calls, // so it is essentially like a global variable but declared inside the scope of the function. When no docked window have a close button or it is disabled on the Back-ends: imgui_impl_dx12. x += ImGui::GetWindowPos (). I will like to know the size of the rendered icon Fonts glyph in pixels. At the moment the correct workaround would be to do: Sep 18, 2018 · I have a huge range of characters to be displayed (several K Asian characters), each time imgui takes about 5~8 seconds to build the atlas in debug version. never use fonts whose name contains "GB", which refers to "国标". static int selectedStyleIndex = 0; static int tabb = 0; static int styleee = 1; Dec 10, 2023 · As per the main menu bar, you need this: ImGuiViewportP* viewport = (ImGuiViewportP*)(void*)ImGui::GetMainViewport(); If you look where this structure is defined, you will see that you need to include imgui_internal. And there is deformation, and blurry (UNSOLVED, I raised another issue Correctly rendered opengl scene and model in default window not at the right size and position in a imgui window. cpp. There are stuff of this kind in the imgui_internal. Comments ( #896) Mar 15, 2019 · In other words, setting parent's scale to 1. ocornut added the tables/columns label on May 1, 2017. Nov 3, 2023 · edited. InputCharacters, 0, sizeof (g. Dear Ocornut, is there a chance to change the font size within a ImGui::Child or a ImGui::Begin? I have checked a lot of options no result so far. cpp Compiler: VS 2022 Operating System: Windows 11. ImVec2 vMin = ImGui::GetWindowContentRegionMin (); ImVec2 vMax = ImGui::GetWindowContentRegionMax (); vMin. So I have been stuck with this error/crash for a couple of days now. Operating System: Windows 11. // Basic Latin + Latin Supplement. I would like to be able to change Font by calling. lib. 5) pixels or (0. Jul 21, 2018 · sonoro1234 commented on Jul 21, 2018. Whole scaeled area isn't visible yet but since MousePos is transfomed ImGui is actually processing input over whole Nov 27, 2021 · Compiler: Apple Clang. Fixing both may require some investigation. DisplayFramebufferScale = 1. GetTexDataAsAlpha8 ()/GetTexDataAsRGBA32 ()/Build (). Our font rendering is not as good as OS ones for two mains reasons (but not only that): - stb_truetype doesn’t handle font hinting. Size > 0 failing in examples IM_ASSERT Monitors. For Example: Import Font : ImFont* font_title = io. 0f to get a suitable width. Jan 12, 2023 · For the nodes I can change font size and multiply all item sizes by a factor but I don't think that's viable. But I noticed when I start loading a "large" number of characters, for example 8 thousand characters from a TTF file of size 25 OR a smaller number of characters, but in a larger font, for example 2 thousand characters of size 100, then for the place of the window title - a black bar is simply drawn and nothing else: Jan 3, 2021 · Version: 1. May 22, 2015 · You can specify a different size to some degree but the font ine height will always be based on the first font of a merged list. FontDefault = font) I works ok but always having one more font loaded. ImGui default to a 2048 pixel wide texture here. ini storage. Fonts. 90. WINDOW_NO_COLLAPSE) as dialog: Oct 19, 2020 · The preview text is a parameter of the BeginCombo() function so it is literally text that you are passing to it. if you want your app to use High DPI or generally be DPI aware) you may use this helper function. Mar 13, 2017 · You don't need to change your font size, which will screw your layout. h". It's worth noting that this happens with certain specific strings - "Harmless" in this case being the easiest to reproduce in production. i took the example file from imgui the one with just using opengl and windows. x + style. Dear ImGui Version 1. E. Screenshot 1 (text in notepad is a bit bigger): Screenshot 2 (text in notepad is much bigger): keroyan commented on May 7, 2021. Notifications You must be signed in to change notification settings; Fork 9. 3s, which is a massive improvement! But I don't know if restore_font_atlas is correct, at least from my computer it works perfectly. I have literally no idea how to fix it. cpp | tail -5. // - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple. cpp | wc -l. Nov 15, 2017 · BufSizeA = buf_size; // Handle key press for ( int c : filtered_input_characters) edit_state. See the FAQ entry about DPI. May 26, 2023 · I can fix the bug by commenting out the early exit and allowing the platform monitors to be made, but this is effectively undoing #5683. a43212b. ImGui_ImplOpenGL3_DestroyFontsTexture () ig. ocornut added style menus labels on Jan 12, 2018. Fonts-> AddFontFromFileTTF ( "c:\\Windows\\Fonts\\Roboto-Bold. ttf" font at a size of "96px," it does not display at the original font size. InputCharacters )); I added a second definition of the InputTextMultiline function this time though using a vector. . Thank you in advance for your time! Apr 2, 2022 · ocornut / imgui Public. Jun 21, 2022 · Back-ends: iimgui_impl_win32. a) If the font isn't crisp (compare your render to the screenshot) it means your rendering hasn't been set up correctly. e. TexDesiredWidth = 8096; to manually set the texture width and then the height will be reduced and it may just work. 5, whereas both ends are 1. Fonts->AddFont**, io. x * 2. ImGui_ImplOpenGL3_CreateFontsTexture () (and perhaps also ig. ocornut closed this as completed on Jan 12, 2018. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them. Could you please explain the issue here and suggest a solution? ImGuiIO & io = ImGui::GetIO(); Fonts-> AddFontFromFileTTF ("font. My Issue/Question: I try to render Font Awesome 6 Pro icons using a ImDrawList, and its only drawn sharp if I use 13. But labels and most importantly ImGui::Text() have no Aug 24, 2015 · ImGui::Text("hello 菜单 在哪 里文件 我是中文a"); If I delete an "a" at the end of the Chinese characters, the compiler will say there is something wrong with this line, seems like missing bracket ')'. Operating System: MacOS Monterey. you can use SetCursorX to change the X position. Since I always use the same font with the same Unicode ranges, I hope there is some way of caching the built atlas so next time the font baker only need to build coordinates. 5, then setting child's scale to 1. I have been building plugins for Autodesk Alias application. Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies - Releases · ocornut/imgui Nov 30, 2023 · For example, I have a dialog I create, in this case an SDL window, it loads all the fonts it needs, but I only want it to do that once at either application launch or the first time that SDL window is created with the ImGui context attached, instead of needing to reload all the font files necessary to have full UTF-8 support every time a new Jul 19, 2021 · ImGui Docking v1. Pushing larger clip rectangle enable ImGui to handle larger areas. The easiest right now would be to change your SameLine () to something like SameLine (GetWindowWidth ()-30); But I'm not sure how that'll play with always auto-resize, probably not so well (you can try). Fonts->GetTexDataAsRGBA32 (). Cann't display text with big font size font/text On a Retina display on macOS there is a pixel ratio of 2. Dear imgui is always going to be a rather low-level toolkit so don't expect web-quality styling all across the board. Apr 15, 2015 · ocornut commented on Apr 15, 2015. You can call . May 11, 2021 · The misalignment is introduced only when merging the 2 fonts, probably due to the different value of Descent (-1 and -5) computed for the 2 fonts independently - not sure how this value is computed. You can do Fonts. This is covered in more details in the FAQ section. ttf", 23. void Cheats::Menu () {. Mar 17, 2017 · Good Afternoon, I was wondering if it was possible to increase the font size of a button? Just would like to make some things a little easier to read. returns: // To scale your entire UI (e. 0 / pixel_ratio;. Fonts are rasterized in a single texture at the time of calling either of io. Fonts are this size are tricky to display right and we don't support RGB sub-pixel rendering. Closed. When I draw text in ImGUI using the "Zapfino. Oct 25, 2014 · At the time of first creating a window with (0,0) size the window should automatically readjust to content size by gathering the maximum content frame over the next frame or two. I'm not sure how to determine the glyph range and best way to call it. Dec 3, 2021 · And then I tried windows Segoe UI (C:\Windows\Fonts\segoeui. this is my code. Enterprise Teams ocornut / imgui Public. Push(0); // Set ranges and config for other fonts. A possible solution later down the road would be to specify this sort of layout at a higher-level using Feb 23, 2018 · I wanted to write a decorative combined text and separator. JaedanC changed the title IM_ASSERT Monitors. First string is rendered as a whole and second string is rencder symbol by symbol. Feb 13, 2019 · I've used ImFontConfig::GlyphOffset (using floats for fine tuned alignment) to align an in-house custom icon font (generated by IcoMoon) and a general typography font (Sintony from Google) merged at a size of 16. 5, you get a weird thing where the middle window in the hierarchy is really scaled to 1. 86 WIP. , i have problems with linking. One possible workaround I was thinking of was patching ImGui to use a vector of textures for single font. It'll be fine after a full run of the main loop, but the first time, when we calculate the tab's content width, TabItemCalcSize will return 0, because g. There is a number of variations, and CenteredSeparator is the main function, which is obviously an edi Jan 20, 2022 · Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies - Issues · ocornut/imgui. When using the SDL_Renderer backend for SDL 2. Nov 4, 2023 · It seems they have to have unique labels. Stack trace suggests IMGUI attempting to free the memory the font occupies. Feb 16, 2023 · restore_font_atlas (cache); By testing, it takes 1. Sep 22, 2021 · ocornut commented on Sep 29, 2021. com Using Icon Fonts. It's been a little annoying in several other situations, would like to improve it without completely removing it. Instead use SetNextWindowSize(). f font size. Omar. 375 The testcase below uses full integer multiples for the font size and coordinates instead of fractional numbers and is a very minimal modification to the default ImGui demo application. Improving nested scrolling regions behavior #830. 5 instead of just 1. imgui_freetype with auto-hinting may also improve your rendering quality. cpp + imgui_impl_opengl3. Saved searches Use saved searches to filter your results more quickly Feb 13, 2023 · (ocornut#6164, ocornut#6137, ocornut#5966, ocornut#2832) Intrets pushed a commit to Intrets/imgui that referenced this issue Jun 14, 2024 Fixed imgui_single_file. Mar 16, 2021 · Fonts-> Clear (); // Load Fonts // - If no fonts are loaded, dear imgui will use the default font. mgood7123 changed the title implementing auto-size text implementing auto-size text and selectable text on Aug 26, 2021. Any help would be appreciated. Push(0x00FF); defaultranges. cpp are included in my build. Please look at the reference image: A button (labeled as "button test") has padding, and an inputText ("OSD Text1") also has padding. h for this. He is asking for how to modify font size not to write a cheat. // in size. Not ideal, but it is a public API. Jun 18, 2017 · Okay. burningreggae changed the title Potential Bug in ImVec2 ImFont::CalcTextSizeA Potential Bug in ImFont::RenderText, ImFont::CalcTextSizeA on Nov 5, 2016. cpp + imgui_impl_win32. Hello, I have been working on a menu (for a game cheat) which is using ImGui and I would like to change the font size of certain buttons. ini file when updating and that's why it doesn't come up at the right size. Aug 15, 2022 · (introduced in 205874f). How to scale Imgui window if the Texture resolution is different than the window size? I have a fixed texture resolution which I am setting the Imgui render target to ( 1280 * 720 ). 8k. Calculate text size of wide string #5164. y with screen size). 0f, NULL, io. ocornut closed this as completed on Jan 25, 2018. Everytime you call Clear () ot AddFont** () functions the texture data will be invalidated and Sep 3, 2016 · Push new clip rectangle which cover visible part of your canvas. returns 38, and after reading a bit, head -1122 imgui. Don't use the 5 parameters version of Begin() which is marked as obsolete. ig. PixelCenterOffset to 0. A) First, integrated graphics drivers have limit on texture size on each axis. WINDOW_ALWAYS_AUTO_RESIZE | imgui. May 17, 2020 · Here is the code of a little confirmation popup (a window with a variable title and yes/no buttons that returns 0 if nothing if clicked, 1 if no, 2 if yes) The problem is that the popup width is sized to the 2 buttons, not to the title bar. Notice that the ImVec2 you are passing is called size_on_first_use and rely on . Aug 28, 2014 · ocornut commented on Aug 29, 2014. Feb 15, 2018 · I also only used ImFontConfig. ocornut mentioned this issue on Sep 15, 2016. Oct 12, 2022 · You need import a font for title that be bold and have bigger size then imoprt a regular font with smaller size for body text. I'm running 32-bit d3d9 latest ImGui. ") when not fitting. So here the default font is 13 and 16 for the icon is alright, but if you use 30 icons it won't fit. 👍 2. h (ocornut#3801, ocornut#3800) * Docking: Made close button enable logic consistent on dockspace. Double-clicking on a lower-right corner also fit the window. 5 or 0. Freetype installed using vcpkg. There are other way around but not necessarily easy to setup. 9k; Star 57. ocornut closed this as completed on Nov 4, 2023. Feb 5, 2023 · Back-ends: imgui_impl_glfw. May 8, 2018 · You could use ImGui::SetWindowFontScale() to tweak font size. What function can I use? Thanks. A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without having to change fonts back and forth. So e. I noticed I was getting a SIGTRAP upon exiting my app, the culprit: a default font embedded within the app, loaded with AddFontFromMemoryTTF (). Seems like if I manually set numbers, then I change the font then all the widths will change which would be a pain. Aug 10, 2018 · Styling is a complex/wide topic and imgui has tough perf requirements, so if you aren't already well versed in imgui development the best way you can help is probably just to drop your wishlist and let me interpret them. marinjurjevic mentioned this issue on Nov 9, 2020. ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ); / ImGui::PopStyleVar() like everywhere else. They give different results. When the auto-resize window flag is set and the system scaling is not 100%, the dialog size seems to be incorrect. Lines 1226 to 1254 in 1ab63d9. 80 WIP Branch: Master My Issue/Question: Im Trying to add custom fonts but whenever i try to run the program a message will pop up: "!locked && "Cannot modify ImFontAltas beetween ImGui: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies - imgui/docs/FONTS. What you need is to increase resolution of generated font atlas. Version/Branch of Dear ImGui: Version 1. Its simultaneously trivial and tricky as given the general use of FontSize as line height in much code, the most accessible solution is to bake GlyphExtraSpacing. A common pattern is to merge the icon font within your main font, so you can embed icons directly from your strings without having to change fonts back and forth. y = 1; // Render 1 pixel down Using Icons ¶ Using an icon font (such as FontAwesome or OpenFontIcons is an easy and practical way to use icons in your Dear ImGui application. Depending on your use case, you may draw a filled rectangle with the ImDrawList API before the text, which is simple if you have single line blocks of text. So, this TextSeparator can be used inside columns and respects SameLine(). ttf) with same size and it looks smaller then I expect (screenshot 2) Screenshots/Video There is notepad with "Debug" in the same font and font size as Dear ImGui in these screenshots. 81. md at master · ocornut/imgui Apr 11, 2019 · Definitely helped. Fonts-> GetGlyphRangesDefault ()); ocornut commented on Jan 12, 2018. cpp Compiler, OS: windows 10 + msvc Full config/build information: cmake build Details: My Issue/Question: //s Nov 15, 2015 · Use at point size 9 (bitmap font), 12 (truetype), or 16 (mac truetype) Why have you used 13. Fonts->GetGlyphRangesChineseFull()); Feb 17, 2023 · Your ui code should avoid using hardcoded constants for size and positioning. Turns out to get the area I wanted I needed to use the content region but offset it by the window pos; I didn't read the comment clearly enough to realize it was in window space. By default characters of different sizes are aligned on their baseline. ttf with a font viewer, you can see that there are a bunch of extra fonts that GetGlyphRangesDefault() does not import (for example at least the euro glyph (0x20AC) could be added). 5. What we are currently missing is a public-facing helper function to display Text using an ellipsis (". Feb 25, 2021 · ocornut / imgui Public. This is where I realize I erroneously made an assumption about this call, but looking at Oct 7, 2023 · The font icons are not working i will provide a image example using debugging. Apr 23, 2018 · The assert comes from an issue / limitation with the stack checker because it compares stack size at the boundaries of window Begin/End. 5, then grandchild's scale to 1. I can use ImGui::SetWindowFontScale() to size my fonts and give me different sizes depending on need. Jun 10, 2024 · The problem is that ImGui::CalcTextSize("100%%") does not consider the escaped "%" symbol in the size, resulting in the text being short by the size of one character. SetNextWindowSizeConstraint -> SetNextWindowSizeConstraints ( #668) 8f4b123. 5,0. ocornut changed the title Align icons/text in popup Align icons Aug 6, 2023 · By size. Fonts->Clear (), io. i want to use imgui as the ui for my plugins. 7s to load TTF and build, whereas loading the cache directly reduces it to 0. Closed Jan 29, 2024 · Saved searches Use saved searches to filter your results more quickly Feb 9, 2019 · On Linux, egrep -Hr scale imgui. #include "Utils/style. However, when checked on a different platform, the font appears at the proper size. If you delete/replace fonts during the frame you need to immediately call SetFont () with the new font pointer else ImGui will have a dangling pointer (*). Notifications You must be signed in to change notification settings; (FontPathList[imgui_font_index]. Fonts:AddFontFromFileTTF. So if height goes over our limit it adds one more texture and we shouldn't hit the size limits on a single texture. 5*1. Aug 27, 2021 · in that the text will automatically resize itself to be as large as possible while still being able to fit inside the content region, instead of being a fixed size. ocornut added the font/text label on Dec 19, 2020. This means that to get shap fonts, at least with the current settings, you need to load the font at 2x the size, and then set ImGui::GetIO(). googlesource. // gather code and data in the same place, to make the demo source code faster to read, faster to write, and smaller. My second question is then, how does one specifically select that font size to be used? I do feel like I've missed an obvious thing here. My Issue/Question: When we load a Unicode font TTF file using AddFontFromFileTTF(GetGlyphRangesChinese), the program creates a texture with a full set of Chinese characters, which consumes 200+MB memory only for displaying fonts, while a non-Unicode fonts will only consume about 10MB memory. x ; Jan 25, 2021 · SDL_GetDrawableSize = 100, 100. ocornut added a commit that referenced this issue on May 28, 2016. 👍 1. It's a patch from 1. Vector<ImWchar> defaultranges; defaultranges. Back-end file/Renderer/OS: Windows 10 Direct3D 11. 0. 0f, nullptr, io. MainMenubar with Imagebutton, image does not fill May 9, 2022 · ocornut commented on May 9, 2022 via email. // create custom imgui settings. Maybe you just have deleted your . ocornut added the label/id and id stack label on Nov 4, 2023. The icon fonts are rendered using drawList->AddText. #include "font/IconsFontAwesome4. So you can use CalcTextSize(preview_text). Jun 8, 2018 · ImGui::EndPopup (); } The current workaround is to add spaces before and after the icon, to align the text, so one possible, but hacky solution would be to add a min_glyph_width to the ImFontConfig struct when loading the font. ocornut added the font/text label Feb 16, 2023. May 27, 2018 · I'd like to bake the same font in to my ImGui app with 2 or 3 different sizes so I can pick which is most appropriate for the required task. f as default size ? If you open ProggyClean. Using the vertical offset as in point 2) above solves the issue, not sure if this is an issue or an expected behavior. But my application window size is dependent on the resolution of the display We embed the font in source code so you can use Dear ImGui without any file system access. Both imgui_freetype. Notifications You must be signed in to change notification settings; DiPaiTi_size, 71. Apr 8, 2018 · rSixDroid commented on Apr 8, 2018. cpp Compiler: MSVC Operating System: Windows 10. Use. Basically, input/output buffer remains clean (= without fake \n), but display string (and bytes) are word wrapped where available, otherwise they are letter wrapped (= word is splitted). Oct 3, 2023 · In addition, there are still some bugs: the earth is not rendered at the center of the scene, which is should be. Using an icon font (such as FontAwesome or OpenFontIcons) is an easy and practical way to use icons in your Dear ImGui application. 60. ocornut removed the in progress label on Apr 3, 2019. 375), or 2/ change GetIO (). . ocornut closed this as completed on May 28, 2016. 17+, all ImGUI text output is very blurry compared to when using the OpenGL 2 backend. OTF files. sg bx xh qc nq xb hw nk hk fs