I looked up cubemaps but can't find any way to access or change the textures of the faces. So one side needs the coordinates 0,0 to 1,1 (lower left, top right), and all others 0,0,0,0. In this case, the tiling size is the relative width and height of the face of the greedy cube. That way you can set up a material for each side and apply a different texture to each of them via your script. Then you can add the texture by first clicking on the material in the Inspector Panel to toggle the settings for the material (if not visible). Then drag and drop the material to the sphere. For Texture Materials, follow the instructions in Creating a Texture Material. So I am trying to find a way to rotate render texture. The Custom Render Textures feature provides a scripting and Shader framework to help with complicated configuration like varying update frequency, partial or multi-pass updates. To use this framework you need to assign a Material to the Custom Render Texture asset. Nov 5, 2010 · If I place 2 cubes next to each otherone which just uses the single texture, and one which uses a custom packed texture, but they both have the SAME UV, the texture will look stretched on the first texture, as the UVs for that cube are corresponding with the packed texture mapping that I've set up externally which is designed for a 'two texture" packed texture. 4. Create a material using the above texture and also add it to a cube. Set the text labels to your names. And make sure to UV unwrap the cube in maya, or blender, or 3dsmax, import the cube into unity, import the texture atlas into unity, and then put the texture atlas onto the cube. 3 of the EULA for details. I tried the material tiling feature, but it's missing the Z axis: No Z axis?! With this tiling you can only map a plane. Aug 15, 2016 · Unity Discussions – 21 Oct 10 Texturing a cube; different textures on a face. Cube which seems to be what I want. If it needs cube collision, then parent them all to an empty gameobject and apply a cube collision component to that. ly/3boSYkX----- We would like to show you a description here but the site won’t allow us. To select all the faces in a Texture Group. CreatePrimitive ( PrimitiveType. Here is the sample atlas I used: And here is the sample script. Cube); cube. 1. unity_SpecCube0 contains data for the active reflection probe. Select your . Also, is there a better easy way to get Create a material and assign the texture. . Capsule. com), and then you want to apply the texture as the UV map Nov 14, 2020 · ps: My guess is that your cube is unwrapped as a classical t shape (found through google). Here’s how to do it: Select the Material in the “project” tab. Load the list of file names into Unity, split it into array of name strings 3. SetTexture("_MainText", yourTexture); Sep 24, 2013 · And that is how its been done for resources I’ve used. Feb 4, 2021 · 1166×614 77. CyberArtist, Dec 19, 2014. Creating a Texture Material Jan 17, 2009 · ok guys, extreme noob here. So far I have looked at a few options, and out of all of them, I would like to use uvs. Go into Edit Mode and select the faces of the parts you want to separate and Press P key , select "Selected" option and this will the split the model into two, now you can create textures for the separated parts. Select your mesh in the inspector and select UV Layout to see this view for your mesh. But I’m not sure how this is used. I have simple atlas 512x512px with equidistant rows and columns (4 rows and 4 columns) Just create a simple cube ( Game Object/Create Other/Cube. It has to be done dynamically as my cubes are created dynamically. UNITY_SAMPLE_TEXCUBE is a built-in macro to sample a cubemap. Get a 3D application, like 3Ds Max, Blender for free. The water GameObject should use the Water Layer, which you can set in the Inspector. Preview a 3D texture: View an imported 3D texture as a cube, slices, or a signed distance field (SDF). To see this, go to your Material and right click on the Shader dropdown at the top. Jul 19, 2006 · Farfarer. Then just pass the texture atlas coordinates of the texture you wish to have drawn and tiled on that face as the last two elements in May 16, 2015 · Players in my game can generate cubes with any integer x, y, and z scales. Nov 19, 2009 · 1) As far as I know, this is only possible with Unity Pro (via the GL class, which lets you render lines, which you can use to render the wireframe) However, if it's a simple object (like a cube), you can use a transparent square texture with non-transparent borders. 59 with the latest forum-script-update) the cube appears without any texture. You can create textures in a digital content creation application, such as Photoshop, and import them into Unity. To change the skybox from the default setting, add a Sky and Fog Volume to the scene and then select which skybox option you’d like to use: HDRI Sky is image-based, and works in a similar way to the texture options found in URP and built-in renderer projects. Vertices define points in 3D space. The first was in a cross shape, the total dimensions being 665x219 where the image comprised the left-hand side, the front, the right-hand side Nov 6, 2009 · For testing, I'm trying a basic example. This is not a very good method since you apply many different materials to one object and basically this is somethiong that Unity doesn's recommand. Textures for use on 3D models. Render Textures are set up as demonstrated above. TextureDimension. transform. More info See in Glossary, and use it to create a volumetric effect. PositiveX for instance is not used this way. Rendering. If I change the “Main Color” of the material, the cube’s color does change. There might be a unity asset that already exists for that, but asking for a library is off topic for stack Create a new 3D cube using GameObject > 3D Object > Cube. If you do this anyway try to stick with just 2 or max 3 materials. Simple water requires attaching a script to a plane-like mesh and using the water shader: Have mesh for the water. Nov 15, 2013 · Try with Gimp, they have a tools called Map > Seamless, check out the video. This should be a flat mesh, oriented horizontally. mainTexture = tex; Jan 30, 2011 · Are you just trying to drop the texture on? - you need to create a material that uses that texture then add that material under the mesh renderer component . Code (csharp): Texture2D tex = Resources. How are the six faces represented internally when the rendertexture is created this way? I’m currently writing a compute shader that Jan 19, 2018 · Code (csharp): half4 skyData0 = unity_SpecCube0. Cube, i tryed everything i know and it didnt work all i want is the choice to add a texture to the cube i create, it would be added multiple time in the scene this is why i need it to be in the code, here Dec 7, 2012 · Can you write a shader that uses a cube map texture? Yes. Recommended for individuals and small businesses. By default, new materials are assigned the Standard Shader, with all map properties empty, like this: Once the Material has been created, you can apply it to an object and tweak all of its properties in the Jan 18, 2014 · Here is the greatest example… How would I create dice? I need each face of the cube to look different. Then I create a materail using "Mobile/Skybox" or "RenderFX/Skybox" shader and then assigh this material to the box. But, put a flowertexture on that cube object, and it might look like a toy block. Meshes are created from very simple elements, points and lines. I want to create my own skybox from cube object. 5, 0. google. See picture for an example. Click to expand I think you have misunderstood what i'm trying to do, I want a texture to tile a certain amount of times depending on the scale of an object in unity. Then I found RenderTexture. Collections; public class Blocks : MonoBehaviour { public Vector2 Size = new Vector2( 20 , 20 ); public float Height = 10. The following controls are available in the toolbar A row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways Unity can import textures from most common image file formats. I use below code to load image and set texture : Texture2D text2D = new Texture2D(Screen. So far I seem to be able to get a Texture2D and set it using Texture2D. Attach the WaterSimple script (from Standard Assets/Water Import a flipbook texture as a 3D texture. PackTextures(atlasTextures, 1, 512); GetComponent<Renderer>(). You should do the basic tutorials, for example “space shooter” tutorial covers all the basics. Since each cube would share the same texture, I think they would batch into a single draw call for the cubes. Cubemaps are often used to capture reflections Aug 9, 2022 · The code is mildly repetitive yet fairly simple. It has been made for Unity 5. Alternatively, you can use a LineRenderer (search the forum for usage examples Jul 9, 2010 · So, the best way to assign a texture to an object from script is: -Load an image into memory as a Texture2D with the following code. The shader code will open in your script editor (MonoDevelop or Visual Studio). cube file as "HaldCLUT Filename". material. A simple test object can be created as follows: Add a primitive object such as a Sphere to the scene (menu: GameObject > 3D Object A 3D GameObject such as a cube, terrain or ragdoll. I can't find any info about how to do that. Drag the Render Texture onto the cube to create a Material that uses the render texture. The shader properties also show some of the keywords needed to set the Texture of a Material. First import your image into your project by simply dropping it in your project window. The total size of the Textures, in bytes, that Unity loads if there were no other constraints. But in theory the UV map of a built in-cube can be mapped to an atlas. Jul 26, 2011 · 510. Nov 14, 2023 · I have created an image (in Pixelmator) which I want to apply to a cuboid in Unity. Create a 3D texture in a script . CubeMapFace. That should work. This asset is covered by the Unity Asset Store Refund Policy. Then I found that it was obsolete. Heres the script for referance : using UnityEngine; using System. SetTexture("_Tex", texture), but this doesn't work for the skybox because it needs a cubemap rather than a 2D texture. Apr 24, 2012 · hello i basically got bored so i looked around for a minecraft type script and came across a Unity package and it was all there for you, but i dunno how to add a texture to the PrimitiveType. , because it's looking for a sampler state variable that's that name prefixed with. Just drag and drop the material onto -the cube in the viewport -the material slot in the inspector. By specifying a `RenderTextureSubElement`, you can indicate which type of data to set from the RenderTexture. Cube);, a cube is created with a Mesh Renderer attached to it not Material. More info. Then import a texture. // Create a plane, sphere and cube in the Scene. Jul 1, 2016 · 2,077. Cube defines the Texture as a cubemap. Get into the inspector and go to “Secondary Maps”. Would I just create a picture in Microsoft Paint with the design of a cross, containing 6 squares of my different colors/designs, or is there a better way to do it? Here are the basics… I am creating “cube characters”. You can access the Material of the cube from the Mesh Renderer component. You can create texture as atlas, with different images. Dec 7, 2012 · What you could do, use 3D software like blender for example, to assign material there. also it is better if the texture is of a power of 2 in size. Custom Render Textures require a compatible Material. You could get away with 6 plane primitives arranged as a box. UV map it (www. May 29, 2009 · if I start blender, setup a cube and add a texture to it, save the cube as . Next, create a game empty, and drag this into your sphere (so its a child). renderer. 54 x 0. 86 x 0. The problem is, I have never done anything with uvs, and my code uses mesh interpolation to make the mesh smoother. color = mixer; Create a cube with a seamless mesh. Cubemaps are often used to capture reflections Nov 22, 2012 · 17. Simply Replace. sampler. I create a cube at (0, 0, 0) and also put the camera at (0, 0, 0). You can create several object types in the Editor, for example, the: Cube. Reply. And there is your multi patterned cube. png" and these settings: In Unity, import the file and set the following settings: Share. Attach the script to a cube. Description. Normally you'd add more divisions so your uv's could just be a square. @Jalima142. Jun 17, 2020 · Select "Colors-> Apply External CLUT". 02. Since this material is being applied to a cube prefab in my project this is how it looks in-game. You could have 16 prefabs for the cubes and instantiate whichever ones you need. Attach CubeAtlasUVManager script on to it. how do you texture a cube. width, Screen. Use UV in 3D software, to align texture, with lets say 6 sides, or faces, if needed. Make a material whitch you can add a texture to it. Next, create a new material by right clicking in your project window. I'm now trying to generate a cubemap from the 2x2 texture using this code: Code (csharp): var tex: Texture2D = Resources. atlas = new Texture2D(512, 512); atlasUVs = atlas. If i tile a texture in editing software it will still stretch the image in unity if the scale Continue adding probes until all required locations have been assigned. Drag and drop the texture on Albedo. Enter Play Mode, and observe that the cube’s texture is updated in real-time based on the new Camera’s output. The Blender cube not only doesn’t scale the texture, using only the portion of it covered by the UV map, but spreads the texture out over every face. It needs a Texture2d with a set of images in it. Just pass the tiling size as the first two elements in each Vector4. Code (csharp): I add a cube to unity scene. Do I need to apply multiple materials to the object, each with a different picture and different Textures are image assets that are primiarly used in Materials but can also be directly applied outside of Materials, like when using an texture for a heads up display (HUD). This tutorial follows Procedural Grid. (and if you pause the game, you should see the cube in the May 16, 2010 · The easiest solution would be to just texture the cube after you are completely done resizing everything, or if your really need the ability to change the length, you could duplicate the box/cube multiple times and place them end to end so it looks like one continuous box. Hasnain Shaukat. 9 Skyboxes & 13 Cubemaps. LoadImage(data) and Material. To create a new Material, use Assets->Create->Material from the main menu or the Project View context menu. Elevate your workflow with the 9 Skyboxes & 13 Cubemaps asset from AGLOBEX. UV map the cube the way you want in a 3D app. Cylinder. The six squares form the faces of an imaginary cube that surrounds an object; each face represents the view along the directions of the world axes (up, down, left, right, forward and back). 1 and up. Combine primitive colliders. In this tutorial we'll create a rounded cube with a single mesh. See in Glossary. The only difference between a cubemap texture and a 2D texture is a 2D texture uses a UV with two components which is a position, and a cubemap uses a UVW with three components which is a direction. See details. Plane. Is it normal for the Blender <-> Unity Bridge, that I've to readd all textures to my meshes? Apr 30, 2016 · Creating a Cube Mesh In Unity3D. Create a new 3D cube using GameObject > 3D Object > Cube. Everywhere I look, I get the same answer: “Just drag and drop the texture from In the Unity Editor, you can work with 3D models of any shape that you can create with modeling software. I want to add a texture to just one face of a cube primitive. I need a material that will tile the texture on the cubes. To begin examining the code of the shader, double-click the shader asset in the Project View. The points are called vertices, and a single point is called a vertex. The Materials you use in the Material Editor are standard Unity Materials. I’ve been trying to figure out how to apply a texture to a sphere in Unity. Sample( samplerunity_SpecCube0, reflection); Now there's no way to call that function directly from within your own function using the variable name. Now the texture still should Feb 1, 2014 · I have this script that generates random terrain with cubes, I wondering if it is possible to make it so that the cubes have textures, I have tried multiple techniques but most have not worked. Make sure you don't apply the same filter twice by accident!! Export the processed LUT png by choosing "File -> Export As" Select ". height, Nov 26, 2010 · This will be the outer collider, so make it bigger than it already is. URP docs don't even mention Color Grading as an available post processing feature, but it's listed as "recommended" for mobile platforms! There's a tutorial on how to export LUTs from photoshop that skims over the import proc This Cubemap A collection of six square textures that can represent the reflections in an environment or the skybox drawn behind your geometry. The available options for a Material depend on which Aug 11, 2021 · 🔴 Subscribe to our channel to get video updates. mainTexture = atlas; mesh = GetComponent<MeshFilter>(). 5 KB. I have square texture that tiles. The example above uses several things from the built-in shader include files: unity_SpecCube0, unity_SpecCube0_HDR, Object2World, UNITY_MATRIX_MVP from the built-in shader variables. Right-click on the project folder and then add a material. It's better to create you own mesh and set the vertices, triangles, normals, and UVs yourself. I have created a number of images to wrap around the cuboid. Learn everything from how to change an object's color to applying more complex Mar 16, 2013 · So I have been trying to texture a procedurally generated mesh made with marching cubes with textures. Sphere. Textures can be used for a variety of calculations within a Material by being applied Sep 20, 2019 · Well, Unity can apply a texture to a UV mapped model for you but generally you'll create those outside of Unity. blend and import this to Unity 3. Heres the script for referance : Cubemap. What I'm trying to do - In short, I'd like create an array of textures (100+), loaded from resources folder, based on file name: 1. Can this be done within unity, on a prefab? Thanks in Aug 19, 2007 · Then export it back to Unity. Nov 17, 2023 · In HDRP, the skybox is a component of the Volume Profile. Thanks for your reply! Search for the issue gives a number of solutions, but they don't work for some reason in mine Unity3D 5. To import image and movie files as Textures and Sprites in Unity: Select the image file in the Project window A window that shows the contents of your Assets folder (Project tab) More info. This simple plugin, allow you to use any image from your atlas as a texture for any of your face of standard cube. Textures are applied to objects using Materials An asset that defines how a surface should be rendered, by including references to the Textures it uses, tiling information, Color tints and more. mainTexture = BlueColorTex; cube. In the Inspector A Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you Mar 13, 2018 · In this tutorial you will learn how to use images to texture materials to place on Game Objects. GameObject plane = GameObject. The cuboid dimensions in Unity are 0. saifshk17 , Feb 7, 2020 Aug 3, 2010 · Aug 3, 2010. GetComponent<Material>(). Feb 26, 2013 · First post here - I'm quite new to Unity and JavaScript in general. Next you want to assign your image to this material and Mar 12, 2013 · Each cube would be set to a material that used that render texture. I want to set this cub's texture by using an image. And as I mentioned before, the material, plays a big part, in how that cube object with a wood texture applied, will appear to look. For Materials, textures are mapped to surfaces which the Material is applied to. If you press help for the word Cube in your code editor, on top of the list there is: PrimitiveType. Unity can import textures from most common image file formats. Aug 15, 2016 · Texture on one face of a cube. The cube is supposed to represent walls in a maze so I would like each wall to have the correct texture and not a reversed one. var BlueColorTex: Texture2D; function Start { var cube = GameObject. It Cubemap. Jul 11, 2012 · 542. Click "Ok". So the second channel maps a different area of the texture to each face while the first (main) channel maps all 6 faces to the full texture. isCubeMap. 1 Jan 12, 2013 · Jan 12, 2013. I try to add a texture to one of the materials associated with the cube. I've applied a 2x2 texture (called 'checker') to it. Cube, i tryed everything i know and it didnt work all i want is the choice to add a texture to the cube i create, it would be added multiple time in the Oct 5, 2021 · In this video, learn the basics of adding materials to your projects in Unity. You can edit it anyway you want. You should Import the model into Blender. Note: This does not add the rest of the Texture Group to the selection. I wanted to see how hard it would be. There are four shape types: 2D is the most common setting for all Textures; it defines the image file as a 2D Texture. position = Vector3 (0. In a 3D Project, Unity imports image and movie files in the Assets folder as Textures. i know its a simple problem. Cubemaps are often used to capture reflections Otherwise, the default number (0) appears to indicate it is not assigned to any Texture Group. Steve-Tack, Sep 18, 2015. Have a list of image file names in text file, in Assets folder 2. mesh; Aug 11, 2017 · So after a lot of digging I found RenderTexture. Enter the ID number of the desired group in the Texture Group ID text box. I'm probably unaware of the proper keywords to search for this, but i know I can't be the first one to ask this: I want to texture a cube that has the different textures for each of the sides. Aug 29, 2016 · When you generate cube with GameObject. Select any of the faces that belongs to the group. using UnityEngine; public class Example : MonoBehaviour. Hey everyone, I'm trying to figure out how to texture one side of a cube. 0f; public Use the Texture Shape property to select and define the shape and structure of the Texture. Cube A cube primitive It has example to create cube (as an gameobject), then you might need to move its (transform) position, if its not in the right place. public float size; public Material[] materials; // Start is called before the first frame update. Dec 20, 2014 · Then drag and drop the material onto the cube shown in the Scene Panel. The amount of memory that all Textures in the scene use. Next, pick Select Shader. answered Aug 10, 2022 at 9:41. For a sprite, it would be better to put it on a quad, either made procedurally or in a 3D app. Load("checker"); gameObject. The Texture import settings for this Texture Asset are now visible in the Inspector, and Unity renders a preview of the cubemap array at the bottom of the Inspector. {. 512, 1024, 2048, etc. ive created one as a platform for my 2d game and for the life of me i cant figure out how to use the "grass" texture i imported as a texture for the cube. You can do that by making a texture atlas, that has different patterns and designs, for each face/side of the cube. This is just a texture of a random card from Yu-Gi-Oh, but as you can see, the Unity cube scales the rectangular texture to fit the entire thing on the square cube face. So heres the code I used to put different images on every side of cube. Add rounded edges to the cube. I export the cube as an fbx file (I’ve also tried all the other formats including dae) I import the fbx file into my unity project/scene. Or something unusual or alien looking. dimension and, by extension, UnityEngine. Hi there, I would like to know where to find info on doing the following: I have a cube and I would like to get several textures/pictures (and some text) dynamically "printed" on one side of it. 4 (Blender 2. _MainTex ("Texture", 2D) = "white" {} SubShader. A good way of working out how to do this is to look up what a Mesh () actually is, and see what the data actually looks like inside a quad and a cube. Sep 14, 2015 · The default Unity cube maps a full texture onto each side. May 20, 2010 · 75. Create a custom shader. Change the position of the empty to 0, 0, 0 in the Inspector, then add a sphere collider to this: Component > Physics > Sphere collider, and make the radius of this smaller (inside collider). Load("mypicture") as Texture2D; -Assign the Texture2D to the Renderer of the object, very similar to how you did. Hit the subscribe button above: https://bit. Nothing happens. 379 2 12. Jul 26, 2019 · I created a cube mesh because I need to apply two materials to it : one on 5 faces (basic colored material) and one on the remaining face (textured with an image) Here’s my code to create the submesh and apply the materials. These are used to map Textures to 3D Meshes and GUI elements, among other Project elements. At first glance it looks like an ultra omega basic feature. Posts: 9,566. When you create a cube (or any built-in gameobject) in unity, it is assigned a default material. Dec 10, 2012 · KopperNatt March 6, 2017, 4:13pm 3. Posts: 2. Then export model back to Unity, with a texture. To see the reflections, you will also need at least one reflective object in the scene. The front of my cube should contain a face, the back and sides of Apr 26, 2020 · 0. Quad. Before Unity loads any Textures, it applies the memory budget which reduces the loaded Aug 10, 2022 · 0. I will show you how to download and import seamless images i Feb 17, 2013 · I create a cube in Blender. This will give you full control to show whichever part of the texture you want on each face. Use a 3D texture in a shader: Sample an imported 3D texture in a shader A program that runs on the GPU. Sep 24, 2020 · If you have a texture and a MeshRenderer, it works like this: void SetYourTexture() {. system January 8, 2011, 1:22am 3. Creates a GameObject with a primitive mesh renderer and appropriate collider. May 19, 2014 · Create a material and then drag and drop. To add a primitive to a scene, select GameObject > 3D Object and select the required primitive. void Start() {. Please see section 2. UV coordinates are not required. The 3rd splution is to write your own shader, but I can't help here. If you want to create your own standard Unity Material, follow the instructions in Creating and Using Materials in the Unity manual. A Cubemap is a collection of six square textures that represent the reflections on an environment. if you want just 1 side to show your image, you need to change it either by code (you need to look for the layout), or with an external tool with which you create the cube. yout Jul 25, 2014 · As you can see, one of the textures is flipped on one side of the cube. Like camera inside a sphere I do not see cull and/or sides in material in Unity editor. CreatePrimitive(PrimitiveType. MeshRenderer yourMeshRenderer = GetComponent<MeshRenderer>(); //If you only need one texture at the material unity understand _MainText as the mainTexture; yourMeshRenderer. It's wired that only the last image is used for all 6 faces, other 5 images are ignored. 2. Feb 1, 2015 · Hello, I'm trying to enable the user to select their own custom skybox texture from a local file on windows and linux. Use sub-meshes. I first tried to make the cube really thin and did a transparent diffuse on it but occasionally you can see pixels on other sides. cubes[i, j]. 0. May 23, 2017 · A woodtexture applied to a cube object, makes it look, like a block cube of wood. Select the image once it's in the project window and make sure that it is set to a Texture Type of Texture in your inspector. My NEW Minecraft Channel: https://www. Allow Unity internals to perform Texture creation on any thread (rather than the dedicated render thread). Recommended for large enterprises working across multiple locations. 5); } function Update { } The code gives no errors, Cubemap. 9. Creating and Using Materials. The shader starts off with this code: Properties. Tags { "RenderType"="Opaque" } Oct 12, 2012 · Thank you, this was driving me nuts! The documentation on color grading and post processing in general in URP is a huge mess. unity_SpecCube1. Currently when I apply the texture to the cube 's material it apply's the same texture to all of the faces and on some of the faces the texture is upside down. Plane ); Oct 11, 2013 · Well I am trying to add the render texture to reflection probe, unfortunately its rotated towards the other end. You could hypothetically implement that into the unity editor yourself but that's far too broad a topic for one question. Apr 26, 2016 · I would like to apply that texture to a simple cube in Unity, however, I don't want to apply the texture to all of the faces. How it works. Define normals. The available options for a Material depend on which In this Mini Unity Tutorial we create a script which adjusts the mapping of a texture and wraps it around a cube. Create a new material and assign it to your cube. Oct 19, 2019 · 1. Drag and drop the texture into the dark grey square that says "None (Texture)". At first I've got a 2x2x2 cube in the IDE. Most of the time cubemaps are using a world space view direction (skybox) or reflected Jul 2, 2013 · I tried to write a code that would add a texture to a cube. Feb 1, 2014 · I have this script that generates random terrain with cubes, I wondering if it is possible to make it so that the cubes have textures, I have tried multiple techniques but most have not worked. In Unity3D, three connected vertices form a triangle and these triangles define the mesh of objects. import your texture asset (if you haven’t allready) and drag it in to “Detail Albedo”. void Start Jan 8, 2011 · Eric5h5 January 8, 2011, 12:58am 2. This is not editable. cw in kb xu ga ai zb rv wt tk